﻿using System.Collections;
using System.Collections.Generic;
using Entitas;
using UnityEngine;

namespace Internal
{
    /// <summary>
    /// 位置信息
    /// </summary>
    [Game]
    public class PositonComponent : IComponent
    {
        /// <summary>
        ///  位置坐标
        /// </summary>
        public Vector2 pos;
    }
}

